The Role of Visibility in Pursuit/Evasion Games
The cops-and-robber (CR) game has been used in mobile robotics as a discretized model (played on a graph G) of pursuit/evasion problems. The “classic” CR version is a perfect information game: the cops’ (pursuer’s) location is always known to the robber (evader) and vice versa. Many variants of the...
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| 主要な著者: | , , |
|---|---|
| フォーマット: | Artigo |
| 言語: | Inglês |
| 出版事項: |
MDPI AG
2014-12-01
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| シリーズ: | Robotics |
| 主題: | |
| オンライン・アクセス: | http://www.mdpi.com/2218-6581/3/4/371 |
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