Gamification with leaderboard: Effect of educational tools based on competition and cooperation in learning and approach motivation of math lesson
Background and Objectives: Gamification means the use of elements and mechanics of a game in a non-game environment increasingly used in learning environments as a way to increase student motivation and learning outcomes. While several studies have been conducted to investigate the effectiveness of...
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| Principais autores: | , , |
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| Format: | Artigo |
| Sprog: | Persa |
| Udgivet: |
Shahid Rajaee Teacher Training University (SRTTU)
2022-03-01
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| Serier: | Fanāvarī-i āmūzish |
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| Online adgang: | https://jte.sru.ac.ir/article_1593_3af6d4ac1ff01336805a2ac3d1202a01.pdf |
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