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Gamification with leaderboard: Effect of educational tools based on competition and cooperation in learning and approach motivation of math lesson

Background and Objectives: Gamification means the use of elements and mechanics of a game in a non-game environment increasingly used in learning environments as a way to increase student motivation and learning outcomes. While several studies have been conducted to investigate the effectiveness of...

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Bibliografiske detaljer
Principais autores: M. Mohammadi, Z. Khoshneshin, N. Mohammadhasani
Format: Artigo
Sprog:Persa
Udgivet: Shahid Rajaee Teacher Training University (SRTTU) 2022-03-01
Serier:Fanāvarī-i āmūzish
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Online adgang:https://jte.sru.ac.ir/article_1593_3af6d4ac1ff01336805a2ac3d1202a01.pdf
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