Gamification with leaderboard: Effect of educational tools based on competition and cooperation in learning and approach motivation of math lesson
Background and Objectives: Gamification means the use of elements and mechanics of a game in a non-game environment increasingly used in learning environments as a way to increase student motivation and learning outcomes. While several studies have been conducted to investigate the effectiveness of...
שמור ב:
| Principais autores: | , , |
|---|---|
| פורמט: | Artigo |
| שפה: | Persa |
| יצא לאור: |
Shahid Rajaee Teacher Training University (SRTTU)
2022-03-01
|
| סדרה: | Fanāvarī-i āmūzish |
| נושאים: | |
| גישה מקוונת: | https://jte.sru.ac.ir/article_1593_3af6d4ac1ff01336805a2ac3d1202a01.pdf |
| תגים: |
אין תגיות, היה/י הראשונ/ה לתייג את הרשומה!
|
