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Gamification in Science Learning to Improve Student Literacy

<p>This research is based on students' low science literacy skills based on the results of research conducted by the Program for International Student Assessment (PISA) in 2022. This study aims to determine the effectiveness of educational game-based science learning on students' science literacy. T...

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Gorde:
Xehetasun bibliografikoak
Egile Nagusiak: Nur Annisaa Septiani, Rosita Putri Rahmi Haerani, Erna Suhartini
Formatua: Artigo
Hizkuntza:Inglês
Argitaratua: Tadris Biologi collaborates with Perkumpulan Pendidik IPA Indonesia 2024-09-01
Saila:Scientiae Educatia: Jurnal Pendidikan Sains
Gaiak:
Sarrera elektronikoa:https://www.syekhnurjati.ac.id/jurnal/index.php/sceducatia/article/view/17657
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