GAMIFYING VOCABULARY LEARNING: THE EFFECTS ON STUDENTS’ ACQUISITION
Vocabulary acquisition is a critical aspect of language learning, yet traditional teaching methods often fail to engage students. Game-based learning (GBL), particularly using platforms like Kahoot, has emerged as a promising approach to address these challenges by fostering an engaging and interact...
Furkejuvvon:
| Váldodahkkit: | , , |
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| Materiálatiipa: | Artigo |
| Giella: | Inglês |
| Almmustuhtton: |
Tadris Bahasa Inggris IAIN Syekh Nurjati
2024-12-01
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| Ráidu: | ELT Echo: The Journal of English Language Teaching in Foreign Language Context |
| Fáttát: | |
| Liŋkkat: | https://www.syekhnurjati.ac.id/jurnal/index.php/eltecho/article/view/19077/pdf_120 |
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