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Gamification Classification as a Framework for Analysing Gamification Elements in Digital Educational Tools

Gamification is increasingly being adopted in education as a means to enhance student motivation. Compared to game-based learning (GBL), this approach is more suitable for use in the classroom as it does not require the development of specialised educational games. Instead, gamification can be achie...

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Autors principals: Ana Vrcelj Božić, Nataša Hoić-Božić, Martina Holenko Dlab, Kristian Stančin, Tomislav Jagušt
Format: Artigo
Idioma:Inglês
Publicat: Croatian Communications and Information Society (CCIS) 2025-03-01
Col·lecció:Journal of Communications Software and Systems
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Accés en línia:https://jcoms.fesb.unist.hr/10.24138/jcomss-2024-0111/
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