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COMPUTER SIMULATOR GAME IN YOUTH CULTURE

Purpose. The purpose of the study is to determine the place, meaning, perspectives of the computer game simulator “The Sims” in the cultural space of youth, supplemented by a new digital environment, and to establish the reasons for its 20-year success. Methodology. The main theoretical and method...

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Bibliografski detalji
Glavni autori: Elizaveta M. Kudryashova, Ekaterina M. Lyubimtseva, Vera M. Yushchenko, Sof’ya G. Barinova
Format: Artigo
Jezik:Inglês
Izdano: Science and Innovation Center Publishing House 2022-12-01
Serija:Russian Studies in Culture and Society
Teme:
Online pristup:http://csjournal.ru/jour/index.php/rscs/article/view/131
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