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COMPUTER SIMULATOR GAME IN YOUTH CULTURE

Purpose. The purpose of the study is to determine the place, meaning, perspectives of the computer game simulator “The Sims” in the cultural space of youth, supplemented by a new digital environment, and to establish the reasons for its 20-year success. Methodology. The main theoretical and method...

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Bibliografische Detailangaben
Hauptverfasser: Elizaveta M. Kudryashova, Ekaterina M. Lyubimtseva, Vera M. Yushchenko, Sof’ya G. Barinova
Format: Artigo
Sprache:Inglês
Veröffentlicht: Science and Innovation Center Publishing House 2022-12-01
Schriftenreihe:Russian Studies in Culture and Society
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Online-Zugang:http://csjournal.ru/jour/index.php/rscs/article/view/131
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