Museums, games, and historical imagination: Student responses to a games-based experience at the Australian national maritime museum
Digital games feature prominently in discussions concerning the ways museums might reimagine themselves—and best serve their audiences—in an increasingly digital age. Questions are increasingly asked about the opportunities various games might provide to foster historical imagination, and, in this p...
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| Автори: | , , , , |
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| Формат: | Artigo |
| Мова: | Inglês |
| Опубліковано: |
Digital Culture & Education (DCE)
2016-07-01
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| Серія: | Digital Culture & Education |
| Предмети: | |
| Онлайн доступ: | http://www.digitalcultureandeducation.com/uncategorized/rowan-et-al-html/ |
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