Application of Gamification in Digital Library Systems Based on MDA Framework
The digital library of Bhinneka Nusantara University has experienced low user engagement, with an average of only 166 visits per month as of June 2025. This study aims to design and evaluate a gamified digital library system to address this issue. The system integrates key gamification elements poin...
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| Autori principali: | , , |
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| Natura: | Artigo |
| Lingua: | Inglês |
| Pubblicazione: |
Center for Research and Community Service, Institut Informatika Indonesia Surabaya
2026-03-01
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| Serie: | Teknika |
| Soggetti: | |
| Accesso online: | https://ejournal.ikado.ac.id/index.php/teknika/article/view/1389 |
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