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Developing Game-Based Design for eHealth in Practice: 4-Phase Game Design Process

BackgroundGames are increasingly used in eHealth as a strategy for user engagement. There is an enormous diversity of end users and objectives targeted by eHealth. Hence, identifying game content that drives and sustains engagement is challenging. More openness in the game de...

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Principais autores: Frederiek de Vette, Aurora Ruiz-Rodriguez, Monique Tabak, Wendy Oude Nijeweme-d'Hollosy, Hermie Hermens, Miriam Vollenbroek-Hutten
Formato: Artigo
Idioma:Inglês
Publicado em: JMIR Publications 2024-11-01
Colecção:JMIR Formative Research
Acesso em linha:https://formative.jmir.org/2024/1/e13723
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