Developing Game-Based Design for eHealth in Practice: 4-Phase Game Design Process
BackgroundGames are increasingly used in eHealth as a strategy for user engagement. There is an enormous diversity of end users and objectives targeted by eHealth. Hence, identifying game content that drives and sustains engagement is challenging. More openness in the game de...
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| Glavni autori: | , , , , , |
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| Format: | Artigo |
| Jezik: | Inglês |
| Izdano: |
JMIR Publications
2024-11-01
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| Serija: | JMIR Formative Research |
| Online pristup: | https://formative.jmir.org/2024/1/e13723 |
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