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Exploring the Gamification Affordances in Online Shopping with the Heterogeneity Examination through REBUS-PLS

This study investigates, from the perspective of affordance theory, how the implementation of gamification features and mechanisms in online-shopping platforms enable consumers to enjoy immersive shopping experiences and make subsequent shopping decisions. Importantly, the technique of REBUS-PLS is...

詳細記述

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書誌詳細
主要な著者: Xiao-Yu Xu, Syed Muhammad Usman Tayyab, Qing-Dan Jia, Kuang Wu
フォーマット: Artigo
言語:Inglês
出版事項: MDPI AG 2023-02-01
シリーズ:Journal of Theoretical and Applied Electronic Commerce Research
主題:
オンライン・アクセス:https://www.mdpi.com/0718-1876/18/1/16
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