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Children and adolescent's self-reported gaming habits – An exploratory, cross-sectional study of gaming among 9–15-year-old school children

Background: Gaming is one of the most common leisure activities among children and adolescents: virtually every child in Sweden plays some form of internet games. However, concerns have been raised regarding the risk of developing psychiatric disorders such as internet gaming disorder. A significant...

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Bibliografiset tiedot
Päätekijät: Malin Olsen, Frida André, Carl Delfin, Anders Håkansson, Emma Claesdotter-Knutsson
Aineistotyyppi: Artigo
Kieli:Inglês
Julkaistu: Elsevier 2024-12-01
Sarja:Emerging Trends in Drugs, Addictions, and Health
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Linkit:http://www.sciencedirect.com/science/article/pii/S2667118223000090
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