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Implementing FunBingo as a Video Game to Increase EFL Students´ Motivation to Learn Vocabulary

Background/purpose. Digital games have been recognized as valuable tools for creating motivating, interactive learning environments, particularly for vocabulary learning. In this line, the purpose of the present study is to determine the impact of the FunBingo video game on students’ motivation to l...

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Autori principali: Ana Quinonez-Beltran, Elsa Morocho-Cuenca, Carmen Benitez-Correa
Natura: Artigo
Lingua:Inglês
Pubblicazione: ÜNİVERSİTEPARK Limited 2025-11-01
Serie:Educational Process: International Journal
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