Implementing FunBingo as a Video Game to Increase EFL Students´ Motivation to Learn Vocabulary
Background/purpose. Digital games have been recognized as valuable tools for creating motivating, interactive learning environments, particularly for vocabulary learning. In this line, the purpose of the present study is to determine the impact of the FunBingo video game on students’ motivation to l...
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| Autori principali: | , , |
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| Natura: | Artigo |
| Lingua: | Inglês |
| Pubblicazione: |
ÜNİVERSİTEPARK Limited
2025-11-01
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| Serie: | Educational Process: International Journal |
| Soggetti: | |
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