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Implementing FunBingo as a Video Game to Increase EFL Students´ Motivation to Learn Vocabulary

Background/purpose. Digital games have been recognized as valuable tools for creating motivating, interactive learning environments, particularly for vocabulary learning. In this line, the purpose of the present study is to determine the impact of the FunBingo video game on students’ motivation to l...

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Principais autores: Ana Quinonez-Beltran, Elsa Morocho-Cuenca, Carmen Benitez-Correa
Formato: Artigo
Idioma:Inglês
Publicado: ÜNİVERSİTEPARK Limited 2025-11-01
Series:Educational Process: International Journal
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