Gamification for the Ancient Kingdom of Nusantara with User-Centered Design Approach
The purpose of this research was to conserve the history of Nusantara kingdoms with the interesting way for the students. The researchers proposed a method by combining the history of ancient kingdoms in Nusantara with the game. It was done by using gamification with the user-centered design approa...
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| Główni autorzy: | , , , |
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| Format: | Artigo |
| Język: | Inglês |
| Wydane: |
Bina Nusantara University
2018-06-01
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| Seria: | ComTech |
| Hasła przedmiotowe: | |
| Dostęp online: | https://journal.binus.ac.id/index.php/comtech/article/view/4171 |
| Etykiety: |
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