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Gamification for the Ancient Kingdom of Nusantara with User-Centered Design Approach

The purpose of this research was to conserve the history of Nusantara kingdoms with the interesting way for the students. The researchers proposed a method by combining the history of ancient kingdoms in Nusantara with the game. It was done by using gamification with the user-centered design approa...

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Détails bibliographiques
Auteurs principaux: Yulyani Arifin, Martin Martin, Ryan Ryan, Ryan Dratama
Format: Artigo
Langue:Inglês
Publié: Bina Nusantara University 2018-06-01
Collection:ComTech
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Accès en ligne:https://journal.binus.ac.id/index.php/comtech/article/view/4171
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