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A binocular parallel rendering method for VR globes

The scene-rendering mechanism based on binocular vision is one of the key techniques for the VR globe to achieve immersion-type visualization of global 3D scenes. However, this special rendering mechanism also requires that the 3D scene is continuously drawn twice within one frame, which significant...

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Detalles Bibliográficos
Autores principales: Wumeng Huang, Jing Chen, Mengyun Zhou
Formato: Artigo
Lenguaje:Inglês
Publicado: Taylor & Francis Group 2020-09-01
Colección:International Journal of Digital Earth
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Acceso en línea:http://dx.doi.org/10.1080/17538947.2019.1620883
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