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Qui veut la peau de la gamification ?

This article looks at gamification and its use in adult education. We approach this pedagogical innovation as a possible crisis. We have chosen to study it through a corpus of thirty articles from a variety of backgrounds: journalism, scientific disciplines, marketing, educational expertise, activis...

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Detalles Bibliográficos
Autor Principal: Dominique Broussal
Formato: Artigo
Idioma:Francês
Publicado: Presses universitaires de Rouen et du Havre 2025-12-01
Series:Penser l'Éducation
Assuntos:
Acceso en liña:https://journals.openedition.org/pensereduc/3974
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