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Performance Improvement in Real-Time 3D Rendering Using OpenGL Fragment Shader and Unity Surface Shader

3D Objects with high geometric complexity are needed to create detailed visualization in video games. However, rendering 3D objects with high geometric complexity requires high computing resources, which can reduce the framerate. GPU-based rendering can make the rendering process efficient. This st...

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Autores principales: Eriq Muhammad Adams Jonemaro, Ivan Maulana Agusti, Herman Tolle, Muhammad Aminul Akbar, Aryo Pinandito
Formato: Artigo
Lenguaje:Inglês
Publicado: Institute of Technology and Education Galileo da Amazônia 2025-10-01
Colección:ITEGAM-JETIA
Acceso en línea:https://itegam-jetia.org/journal/index.php/jetia/article/view/2670
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