Performance Improvement in Real-Time 3D Rendering Using OpenGL Fragment Shader and Unity Surface Shader
3D Objects with high geometric complexity are needed to create detailed visualization in video games. However, rendering 3D objects with high geometric complexity requires high computing resources, which can reduce the framerate. GPU-based rendering can make the rendering process efficient. This st...
সংরক্ষণ করুন:
| প্রধান লেখক: | , , , , |
|---|---|
| বিন্যাস: | Artigo |
| ভাষা: | Inglês |
| প্রকাশিত: |
Institute of Technology and Education Galileo da Amazônia
2025-10-01
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| মালা: | ITEGAM-JETIA |
| অনলাইন ব্যবহার করুন: | https://itegam-jetia.org/journal/index.php/jetia/article/view/2670 |
| ট্যাগগুলো: |
কোনো ট্যাগ নেই, প্রথমজন হিসাবে ট্যাগ করুন!
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