Fictional vernacular architecture as a worldbuilding element: Structure samples from the World of Warcraft video game
This study aims to evaluate the structures of Azeroth, the fictional built world of the World of Warcraft video game, as samples of vernacular architecture. Therefore, the scope of the study contains video game architecture, vernacular architecture, and structure samples from the mentioned video ga...
Salvato in:
| Autore principale: | |
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| Natura: | Artigo |
| Lingua: | Inglês |
| Pubblicazione: |
Nilay ÖZSAVAŞ ULUÇAY
2022-06-01
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| Serie: | IDA: International Design and Art Journal |
| Soggetti: | |
| Accesso online: | https://idajournal.com/index.php/ida/article/view/157 |
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