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Fictional vernacular architecture as a worldbuilding element: Structure samples from the World of Warcraft video game

This study aims to evaluate the structures of Azeroth, the fictional built world of the World of Warcraft video game, as samples of vernacular architecture. Therefore, the scope of the study contains video game architecture, vernacular architecture, and structure samples from the mentioned video ga...

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Autore principale: Atlıhan Onat Karacalı
Natura: Artigo
Lingua:Inglês
Pubblicazione: Nilay ÖZSAVAŞ ULUÇAY 2022-06-01
Serie:IDA: International Design and Art Journal
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Accesso online:https://idajournal.com/index.php/ida/article/view/157
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