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Improving EFL Learners’ Affective Skills Through the Use of Digital Game-Based Learning

This research explores how digital game-based learning models work in EFL classrooms to develop affective competencies among learners and evaluates their effectiveness. The research also investigates the obstacles that emerged during its execution. The main objective of the game-based intervention w...

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Библиографические подробности
Главные авторы: Sri Wahyuni, Nico Irawan, Abd Ghofur, Agung Pramujiono
Формат: Artigo
Язык:Inglês
Опубликовано: Universitas Nahdlatul Ulama Surabaya 2025-04-01
Серии:Education Human and Development Journal
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Online-ссылка:https://journal2.unusa.ac.id/index.php/EHDJ/article/view/7234
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