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Creating Felicitous Gaming Experiences: Semiotics and Pragmatics as Tools for Video Game Localisation

With almost two billion video game fans worldwide (Statista 2014) from the casual to the professional player, the localisation of video games has become a clear business decision for publishers because it determines not only the entrance but also the permanence of their brand in each country. In thi...

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書誌詳細
第一著者: Bernal-Merino, Miguel Á.
フォーマット: Artigo
言語:Inglês
出版事項: Presses universitaires de Liège (PULg) 2016
主題:
オンライン・アクセス:https://doi.org/10.4000/signata.1227
https://hdl.handle.net/20.500.13089/kpky
https://journals.openedition.org/signata/1227
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