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Creating Felicitous Gaming Experiences: Semiotics and Pragmatics as Tools for Video Game Localisation

With almost two billion video game fans worldwide (Statista 2014) from the casual to the professional player, the localisation of video games has become a clear business decision for publishers because it determines not only the entrance but also the permanence of their brand in each country. In thi...

Бүрэн тодорхойлолт

-д хадгалсан:
Номзүйн дэлгэрэнгүй
Үндсэн зохиолч: Bernal-Merino, Miguel Á.
Формат: Artigo
Хэл сонгох:Inglês
Хэвлэсэн: Presses universitaires de Liège (PULg) 2016
Нөхцлүүд:
Онлайн хандалт:https://doi.org/10.4000/signata.1227
https://hdl.handle.net/20.500.13089/kpky
https://journals.openedition.org/signata/1227
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