Creating Felicitous Gaming Experiences: Semiotics and Pragmatics as Tools for Video Game Localisation
With almost two billion video game fans worldwide (Statista 2014) from the casual to the professional player, the localisation of video games has become a clear business decision for publishers because it determines not only the entrance but also the permanence of their brand in each country. In thi...
-д хадгалсан:
| Үндсэн зохиолч: | |
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| Формат: | Artigo |
| Хэл сонгох: | Inglês |
| Хэвлэсэн: |
Presses universitaires de Liège (PULg)
2016
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| Нөхцлүүд: | |
| Онлайн хандалт: | https://doi.org/10.4000/signata.1227 https://hdl.handle.net/20.500.13089/kpky https://journals.openedition.org/signata/1227 |
| Шошгууд: |
Шошго байхгүй, Энэхүү баримтыг шошголох эхний хүн болох!
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