Entre le jeu et le joueur : écarts et médiations
The young age of video game as a medium or metamedium (a property that allows it to recreate other mediums) sheds light on the academic effervescence and the number of debates around it. Since the first creations by college hackers at the MIT in 1962 with Spacewar!, the video game increased in popul...
محفوظ في:
| المؤلف الرئيسي: | |
|---|---|
| التنسيق: | Artigo |
| منشور في: |
Center for Research on the English-Speaking World (CREW)
2019
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| الوصول للمادة أونلاين: | https://doi.org/10.4000/inmedia.1812 https://hdl.handle.net/20.500.13089/h16s https://journals.openedition.org/inmedia/1812 |
| الوسوم: |
لا توجد وسوم, كن أول من يضع وسما على هذه التسجيلة!
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