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Enunciation and identification in video game spaces

Starting from a semiotic perspective, this article explores the relationship between interaction, immersion, and identity in the digital spaces of video games. In the first part, we further develop the existing theory of kinetic enunciation, which is grounded in the analysis of movement. Every video...

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Hlavní autor: D’Armenio, Enzo
Médium: Artigo
Jazyk:Inglês
Vydáno: Presses universitaires de Liège (PULg) 2025
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On-line přístup:https://doi.org/10.4000/14rhp
https://hdl.handle.net/20.500.13089/14rhp
https://journals.openedition.org/signata/5902
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