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Enunciation and identification in video game spaces

Starting from a semiotic perspective, this article explores the relationship between interaction, immersion, and identity in the digital spaces of video games. In the first part, we further develop the existing theory of kinetic enunciation, which is grounded in the analysis of movement. Every video...

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Detalles Bibliográficos
Autor principal: D’Armenio, Enzo
Formato: Artigo
Lenguaje:Inglês
Publicado: Presses universitaires de Liège (PULg) 2025
Materias:
Acceso en línea:https://doi.org/10.4000/14rhp
https://hdl.handle.net/20.500.13089/14rhp
https://journals.openedition.org/signata/5902
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