Model and implementation of body movement recognition using Support Vector Machines and Finite State Machines with Cartesian coordinates input for gesture-based interaction
The growth in the use of gesture-based interaction in video games has highlighted the potential for the use of such interaction method for a wide range of applications. This paper presents the implementation of an enhanced model for gesture recognition as input method for software applications. The...
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| Publicado no: | Journal of Computer Science and Technology |
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| Principais autores: | , , , , |
| Formato: | Artigo |
| Idioma: | Inglês |
| Publicado em: |
Universidad Nacional de La Plata
2013
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| Assuntos: | |
| Acesso em linha: | https://www.redalyc.org/articulo.oa?id=638067285006 |
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