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A Motion Capture based Planner for Virtual Characters Navigating in 3D Environments
In this work, a strategy to automatically generate eye-believable motions for a virtual character that navigates in a 3D environment is presented. The overall approach consists of four components as follows. (1) A state-of-the-art path planner that computes a collision-free reference path for the ch...
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| Vydáno v: | Computación y Sistemas |
|---|---|
| Hlavní autoři: | , , |
| Médium: | Artigo |
| Jazyk: | Inglês |
| Vydáno: |
Instituto Politécnico Nacional
2012
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| Témata: | |
| On-line přístup: | https://www.redalyc.org/articulo.oa?id=61524670003 |
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