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A Motion Capture based Planner for Virtual Characters Navigating in 3D Environments

In this work, a strategy to automatically generate eye-believable motions for a virtual character that navigates in a 3D environment is presented. The overall approach consists of four components as follows. (1) A state-of-the-art path planner that computes a collision-free reference path for the ch...

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Vydáno v:Computación y Sistemas
Hlavní autoři: Juan Carlos Arenas-Mena, Jean-Bernard Hayet, Claudia Esteves
Médium: Artigo
Jazyk:Inglês
Vydáno: Instituto Politécnico Nacional 2012
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On-line přístup:https://www.redalyc.org/articulo.oa?id=61524670003
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