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A Smartphone Game to Prevent HIV among Young Kenyans: Household Dynamics of Gameplay in a Feasibility Study

OBJECTIVE: mHealth interventions often favour individual-level effects. This is particularly problematic in contexts where social support and shifts in social norms are critical to sustained behaviour change. Mobile digital games represent a promising health education strategy for youth, including i...

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Detalhes bibliográficos
Publicado no:Health Educ J
Main Authors: Winskell, Kate, Sabben, Gaëlle, Ondeng’e, Ken, Odero, Isdorah, Akelo, Victor, Mudhune, Victor
Formato: Artigo
Idioma:Inglês
Publicado em: 2019
Assuntos:
Acesso em linha:https://ncbi.nlm.nih.gov/pmc/articles/PMC8247779/
https://ncbi.nlm.nih.gov/pubmed/34219796
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1177/0017896919832344
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