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Perspectives of older adults with chronic disease on the use of wearable technology and video games for physical activity
BACKGROUND: There is increasing interest in technology to deliver physical rehabilitation and allow clinicians to monitor progress. Examples include wearable activity trackers and active video games (AVGs), where physical activity is required to play the game. However, few studies have explored what...
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| Publicado en: | Digit Health |
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| Main Authors: | , , , , |
| Formato: | Artigo |
| Idioma: | Inglês |
| Publicado: |
SAGE Publications
2021
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| Assuntos: | |
| Acceso en liña: | https://ncbi.nlm.nih.gov/pmc/articles/PMC8168030/ https://ncbi.nlm.nih.gov/pubmed/34104468 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1177/20552076211019900 |
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