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Cyber sickness in low-immersive, semi-immersive, and fully immersive virtual reality

It is known that virtual reality (VR) experience may cause cyber sickness. One aspect of VR is an immersion or otherwise sense of presence, the sense of feeling oneself in a virtual world. In this paper an experiment which was conducted in order to find the link between level of immersion and cyber...

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Bibliographische Detailangaben
Veröffentlicht in:Virtual Real
Hauptverfasser: Martirosov, Sergo, Bureš, Marek, Zítka, Tomáš
Format: Artigo
Sprache:Inglês
Veröffentlicht: Springer London 2021
Schlagworte:
Online Zugang:https://ncbi.nlm.nih.gov/pmc/articles/PMC8132277/
https://ncbi.nlm.nih.gov/pubmed/34025203
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1007/s10055-021-00507-4
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