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Cyber sickness in low-immersive, semi-immersive, and fully immersive virtual reality

It is known that virtual reality (VR) experience may cause cyber sickness. One aspect of VR is an immersion or otherwise sense of presence, the sense of feeling oneself in a virtual world. In this paper an experiment which was conducted in order to find the link between level of immersion and cyber...

Täydet tiedot

Tallennettuna:
Bibliografiset tiedot
Julkaisussa:Virtual Real
Päätekijät: Martirosov, Sergo, Bureš, Marek, Zítka, Tomáš
Aineistotyyppi: Artigo
Kieli:Inglês
Julkaistu: Springer London 2021
Aiheet:
Linkit:https://ncbi.nlm.nih.gov/pmc/articles/PMC8132277/
https://ncbi.nlm.nih.gov/pubmed/34025203
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1007/s10055-021-00507-4
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