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Impact of Gamification on the Self-Efficacy and Motivation to Quit of Smokers: Observational Study of Two Gamified Smoking Cessation Mobile Apps

BACKGROUND: The proportion of smokers making quit attempts and the proportion of smokers successfully quitting have been decreasing over the past few years. Previous studies have shown that smokers with high self-efficacy and motivation to quit have an increased likelihood of quitting and staying qu...

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Publicado en:JMIR Serious Games
Autores principales: Rajani, Nikita B, Mastellos, Nikolaos, Filippidis, Filippos T
Formato: Artigo
Lenguaje:Inglês
Publicado: JMIR Publications 2021
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Acceso en línea:https://ncbi.nlm.nih.gov/pmc/articles/PMC8114162/
https://ncbi.nlm.nih.gov/pubmed/33904824
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.2196/27290
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