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Loot Boxes, Gambling, and Problem Gambling Among Young People: Results from a Cross-Sectional Online Survey
With the introduction of gambling-like features within video games (e.g., loot boxes) new forms of hybrid-gambling products have emerged, yet little is known about their relationship to gambling and problem gambling among those most likely to engage: young people. This article examines the relations...
Tallennettuna:
| Julkaisussa: | Cyberpsychol Behav Soc Netw |
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| Päätekijät: | , |
| Aineistotyyppi: | Artigo |
| Kieli: | Inglês |
| Julkaistu: |
Mary Ann Liebert, Inc., publishers
2021
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| Aiheet: | |
| Linkit: | https://ncbi.nlm.nih.gov/pmc/articles/PMC8064953/ https://ncbi.nlm.nih.gov/pubmed/33103911 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1089/cyber.2020.0299 |
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