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Loot Boxes, Gambling, and Problem Gambling Among Young People: Results from a Cross-Sectional Online Survey

With the introduction of gambling-like features within video games (e.g., loot boxes) new forms of hybrid-gambling products have emerged, yet little is known about their relationship to gambling and problem gambling among those most likely to engage: young people. This article examines the relations...

Täydet tiedot

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Bibliografiset tiedot
Julkaisussa:Cyberpsychol Behav Soc Netw
Päätekijät: Wardle, Heather, Zendle, David
Aineistotyyppi: Artigo
Kieli:Inglês
Julkaistu: Mary Ann Liebert, Inc., publishers 2021
Aiheet:
Linkit:https://ncbi.nlm.nih.gov/pmc/articles/PMC8064953/
https://ncbi.nlm.nih.gov/pubmed/33103911
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1089/cyber.2020.0299
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