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EmoTIC: Impact of a game-based social-emotional programme on adolescents

INTRODUCTION: Technologies provide a brilliant opportunity to promote social-emotional competences, well-being and adjustment in adolescence. Game-based programmes and serious games are digital tools that pursue an educational goal in an attractive environment for adolescents. The purpose of this st...

詳細記述

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書誌詳細
出版年:PLoS One
主要な著者: de la Barrera, Usue, Mónaco, Estefanía, Postigo-Zegarra, Silvia, Gil-Gómez, José-Antonio, Montoya-Castilla, Inmaculada
フォーマット: Artigo
言語:Inglês
出版事項: Public Library of Science 2021
主題:
オンライン・アクセス:https://ncbi.nlm.nih.gov/pmc/articles/PMC8051799/
https://ncbi.nlm.nih.gov/pubmed/33861813
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1371/journal.pone.0250384
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