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Tabletop Board Game Elements and Gamification Interventions for Health Behavior Change: Realist Review and Proposal of a Game Design Framework

BACKGROUND: Games, when used as interventional tools, can influence behavior change by incentivizing, reinforcing, educating, providing feedback loops, prompting, persuading, or providing meaning, fun, and community. However, not all game elements will appeal to all consumers equally, and different...

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Vydáno v:JMIR Serious Games
Hlavní autoři: Epstein, Daniel S, Zemski, Adam, Enticott, Joanne, Barton, Christopher
Médium: Artigo
Jazyk:Inglês
Vydáno: JMIR Publications 2021
Témata:
On-line přístup:https://ncbi.nlm.nih.gov/pmc/articles/PMC8047814/
https://ncbi.nlm.nih.gov/pubmed/33787502
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.2196/23302
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