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Tabletop Board Game Elements and Gamification Interventions for Health Behavior Change: Realist Review and Proposal of a Game Design Framework
BACKGROUND: Games, when used as interventional tools, can influence behavior change by incentivizing, reinforcing, educating, providing feedback loops, prompting, persuading, or providing meaning, fun, and community. However, not all game elements will appeal to all consumers equally, and different...
Uloženo v:
| Vydáno v: | JMIR Serious Games |
|---|---|
| Hlavní autoři: | , , , |
| Médium: | Artigo |
| Jazyk: | Inglês |
| Vydáno: |
JMIR Publications
2021
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| Témata: | |
| On-line přístup: | https://ncbi.nlm.nih.gov/pmc/articles/PMC8047814/ https://ncbi.nlm.nih.gov/pubmed/33787502 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.2196/23302 |
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