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Gamification and reputation: key determinants of e-commerce usage and repurchase intention

Nowadays, companies know that keeping customers engaged is essential to increase their loyalty. The main goal of this study is to understand the impact of gamification and reputation on the intention of repurchase in e-commerce. Gamification corresponds to the regular usage of game elements in non-g...

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Publicat a:Heliyon
Autors principals: Aparicio, Manuela, Costa, Carlos J., Moises, Rafael
Format: Artigo
Idioma:Inglês
Publicat: Elsevier 2021
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Accés en línia:https://ncbi.nlm.nih.gov/pmc/articles/PMC7966992/
https://ncbi.nlm.nih.gov/pubmed/33748467
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1016/j.heliyon.2021.e06383
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