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Promoting Physical Activity in Japanese Older Adults Using a Social Pervasive Game: Randomized Controlled Trial

BACKGROUND: Pervasive games aim to create more fun and engaging experiences by mixing elements from the real world into the game world. Because they intermingle with players’ lives and naturally promote more casual gameplay, they could be a powerful strategy to stimulate physical activity among olde...

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Vydáno v:JMIR Serious Games
Hlavní autoři: Santos, Luciano Henrique De Oliveira, Okamoto, Kazuya, Otsuki, Ryo, Hiragi, Shusuke, Yamamoto, Goshiro, Sugiyama, Osamu, Aoyama, Tomoki, Kuroda, Tomohiro
Médium: Artigo
Jazyk:Inglês
Vydáno: JMIR Publications 2021
Témata:
On-line přístup:https://ncbi.nlm.nih.gov/pmc/articles/PMC7817358/
https://ncbi.nlm.nih.gov/pubmed/33404507
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.2196/16458
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