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Authenticity, Interactivity, and Collaboration in VR Learning Games

Decreasing cost and increasing technology access in schools places 3D immersive virtual reality (VR) within the reach of K-12 classrooms (Korbey, 2017). Educators have great interest in incorporating VR into classrooms because they are engaging and often novel experiences. However, long-term curricu...

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Dades bibliogràfiques
Publicat a:Front Robot AI
Autors principals: Thompson, Meredith M., Wang, Annie, Roy, Dan, Klopfer, Eric
Format: Artigo
Idioma:Inglês
Publicat: Frontiers Media S.A. 2018
Matèries:
Accés en línia:https://ncbi.nlm.nih.gov/pmc/articles/PMC7805727/
https://ncbi.nlm.nih.gov/pubmed/33501011
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3389/frobt.2018.00133
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