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Authenticity, Interactivity, and Collaboration in VR Learning Games
Decreasing cost and increasing technology access in schools places 3D immersive virtual reality (VR) within the reach of K-12 classrooms (Korbey, 2017). Educators have great interest in incorporating VR into classrooms because they are engaging and often novel experiences. However, long-term curricu...
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| Publicado no: | Front Robot AI |
|---|---|
| Main Authors: | , , , |
| Formato: | Artigo |
| Idioma: | Inglês |
| Publicado em: |
Frontiers Media S.A.
2018
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| Assuntos: | |
| Acesso em linha: | https://ncbi.nlm.nih.gov/pmc/articles/PMC7805727/ https://ncbi.nlm.nih.gov/pubmed/33501011 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3389/frobt.2018.00133 |
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