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Adaptive Rehabilitation Bots in Serious Games †
In recent years, we have witnessed a growing adoption of serious games in telerehabilitation by taking advantage of advanced multimedia technologies such as motion capture and virtual reality devices. Current serious game solutions for telerehabilitation suffer form lack of personalization and adapt...
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| Veröffentlicht in: | Sensors (Basel) |
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| Hauptverfasser: | , , |
| Format: | Artigo |
| Sprache: | Inglês |
| Veröffentlicht: |
MDPI
2020
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| Schlagworte: | |
| Online Zugang: | https://ncbi.nlm.nih.gov/pmc/articles/PMC7763621/ https://ncbi.nlm.nih.gov/pubmed/33316916 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3390/s20247037 |
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