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Commercial head-mounted display virtual reality for upper extremity rehabilitation in chronic stroke: a single-case design study

BACKGROUND: Rehabilitation is crucial for maximizing recovery after stroke. Rehabilitation activities that are fun and rewarding by themselves can be more effective than those who are not. Gamification with virtual reality (VR) exploits this principle. This single-case design study probes the potent...

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Библиографические подробности
Опубликовано в: :J Neuroeng Rehabil
Главные авторы: Erhardsson, Mattias, Alt Murphy, Margit, Sunnerhagen, Katharina S.
Формат: Artigo
Язык:Inglês
Опубликовано: BioMed Central 2020
Предметы:
Online-ссылка:https://ncbi.nlm.nih.gov/pmc/articles/PMC7686731/
https://ncbi.nlm.nih.gov/pubmed/33228710
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1186/s12984-020-00788-x
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