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Commercial head-mounted display virtual reality for upper extremity rehabilitation in chronic stroke: a single-case design study
BACKGROUND: Rehabilitation is crucial for maximizing recovery after stroke. Rehabilitation activities that are fun and rewarding by themselves can be more effective than those who are not. Gamification with virtual reality (VR) exploits this principle. This single-case design study probes the potent...
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| Опубликовано в: : | J Neuroeng Rehabil |
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| Главные авторы: | , , |
| Формат: | Artigo |
| Язык: | Inglês |
| Опубликовано: |
BioMed Central
2020
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| Предметы: | |
| Online-ссылка: | https://ncbi.nlm.nih.gov/pmc/articles/PMC7686731/ https://ncbi.nlm.nih.gov/pubmed/33228710 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1186/s12984-020-00788-x |
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