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Differences in Three Vection Indices (Latency, Duration, and Magnitude) Induced by “Camera-Moving” and “Object-Moving” in a Virtual Computer Graphics World, Despite Similarity in the Retinal Images

To create a self-motion (vection) situation in three-dimensional computer graphics (CG), there are mainly two ways: moving a camera toward an object (“camera moving”) or by moving the object and its surrounding environment toward the camera (“object moving”). As both methods vary considerably in the...

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Podrobná bibliografie
Vydáno v:Iperception
Hlavní autoři: Sato, Hirotaro, Morimoto, Yuki, Remijn, Gerard B., Seno, Takeharu
Médium: Artigo
Jazyk:Inglês
Vydáno: SAGE Publications 2020
Témata:
On-line přístup:https://ncbi.nlm.nih.gov/pmc/articles/PMC7580144/
https://ncbi.nlm.nih.gov/pubmed/33149877
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1177/2041669520958430
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