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Feasibility of Kahoot! as a Real-Time Assessment Tool in (Histo-)pathology Classroom Teaching
PURPOSE: New technologies like gamification are continuously integrated into medical education during the last years. However, the benefit and implementation of such gaming platforms are not clearly studied. This analysis assesses the feasibility of Kahoot! regarding simplicity and low-cost performa...
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| Wydane w: | Adv Med Educ Pract |
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| Główni autorzy: | , , , , , |
| Format: | Artigo |
| Język: | Inglês |
| Wydane: |
Dove
2020
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| Hasła przedmiotowe: | |
| Dostęp online: | https://ncbi.nlm.nih.gov/pmc/articles/PMC7547141/ https://ncbi.nlm.nih.gov/pubmed/33117039 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.2147/AMEP.S264821 |
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