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User perspective and higher cognitive task-loads influence movement and performance in immersive training environments

BACKGROUND: In virtual reality (VR) applications such as games, virtual training, and interactive neurorehabilitation, one can employ either the first-person user perspective or the third-person perspective to perceive the virtual environment; however, applications rarely offer both perspectives for...

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Dettagli Bibliografici
Pubblicato in:BMC Biomed Eng
Autori principali: Trabucco, Juan Trelles, Rottigni, Andrea, Cavallo, Marco, Bailey, Daniel, Patton, James, Marai, G. Elisabeta
Natura: Artigo
Lingua:Inglês
Pubblicazione: BioMed Central 2019
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Accesso online:https://ncbi.nlm.nih.gov/pmc/articles/PMC7422558/
https://ncbi.nlm.nih.gov/pubmed/32903314
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1186/s42490-019-0021-0
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