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What Happens When Gamification Ends?

Nowadays, the application of typical game elements in non-ludic environments has been extended. Gamification has become a very interesting resource to promote engagement and participation in a wide variety of areas including education. For this reason, researchers are increasingly interested in the...

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Bibliografiska uppgifter
I publikationen:Artificial Intelligence in Education
Huvudupphovsmän: García Iruela, Miguel, Fonseca, Manuel J., Hijón-Neira, Raquel, Chambel, Teresa
Materialtyp: Artigo
Språk:Inglês
Publicerad: 2020
Ämnen:
Länkar:https://ncbi.nlm.nih.gov/pmc/articles/PMC7334728/
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1007/978-3-030-52240-7_18
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