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What Happens When Gamification Ends?
Nowadays, the application of typical game elements in non-ludic environments has been extended. Gamification has become a very interesting resource to promote engagement and participation in a wide variety of areas including education. For this reason, researchers are increasingly interested in the...
Αποθηκεύτηκε σε:
| Τόπος έκδοσης: | Artificial Intelligence in Education |
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| Κύριοι συγγραφείς: | , , , |
| Μορφή: | Artigo |
| Γλώσσα: | Inglês |
| Έκδοση: |
2020
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| Θέματα: | |
| Διαθέσιμο Online: | https://ncbi.nlm.nih.gov/pmc/articles/PMC7334728/ https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1007/978-3-030-52240-7_18 |
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