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Validity of a Fully-Immersive VR-Based Version of the Box and Blocks Test for Upper Limb Function Assessment in Parkinson’s Disease †

In recent decades, gaming technology has been accepted as a feasible method for complementing traditional clinical practice, especially in neurorehabilitation; however, the viability of using 3D Virtual Reality (VR) for the assessment of upper limb motor function has not been fully explored. For tha...

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Détails bibliographiques
Publié dans:Sensors (Basel)
Auteurs principaux: Oña, Edwin Daniel, Jardón, Alberto, Cuesta-Gómez, Alicia, Sánchez-Herrera-Baeza, Patricia, Cano-de-la-Cuerda, Roberto, Balaguer, Carlos
Format: Artigo
Langue:Inglês
Publié: MDPI 2020
Sujets:
Accès en ligne:https://ncbi.nlm.nih.gov/pmc/articles/PMC7285781/
https://ncbi.nlm.nih.gov/pubmed/32414177
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3390/s20102773
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