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Acute Effects of Immersive Virtual Reality Exercise on Young Adults’ Situational Motivation

The development of innovative technology, such as virtual reality (VR), has provided opportunities for promoting physical activity (PA) in a fun and engaging manner. The purpose of this study was to examine differences in young adults’ situational motivation (SM) among immersive VR, non-immersive VR...

詳細記述

保存先:
書誌詳細
出版年:J Clin Med
主要な著者: Liu, Wenxi, Zeng, Nan, Pope, Zachary C., McDonough, Daniel J., Gao, Zan
フォーマット: Artigo
言語:Inglês
出版事項: MDPI 2019
主題:
オンライン・アクセス:https://ncbi.nlm.nih.gov/pmc/articles/PMC6912495/
https://ncbi.nlm.nih.gov/pubmed/31726672
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3390/jcm8111947
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