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Acute Effects of Immersive Virtual Reality Exercise on Young Adults’ Situational Motivation
The development of innovative technology, such as virtual reality (VR), has provided opportunities for promoting physical activity (PA) in a fun and engaging manner. The purpose of this study was to examine differences in young adults’ situational motivation (SM) among immersive VR, non-immersive VR...
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| 出版年: | J Clin Med |
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| 主要な著者: | , , , , |
| フォーマット: | Artigo |
| 言語: | Inglês |
| 出版事項: |
MDPI
2019
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| 主題: | |
| オンライン・アクセス: | https://ncbi.nlm.nih.gov/pmc/articles/PMC6912495/ https://ncbi.nlm.nih.gov/pubmed/31726672 https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3390/jcm8111947 |
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